{"id":691,"date":"2024-03-11T15:23:48","date_gmt":"2024-03-11T16:23:48","guid":{"rendered":"http:\/\/wetpainttools.com\/?p=691"},"modified":"2025-02-27T17:17:29","modified_gmt":"2025-02-27T17:17:29","slug":"inside-the-ambitious-quest-to-license-daft-punks-music-for-beat-saber","status":"publish","type":"post","link":"http:\/\/wetpainttools.com\/index.php\/2024\/03\/11\/inside-the-ambitious-quest-to-license-daft-punks-music-for-beat-saber\/","title":{"rendered":"Inside the Ambitious Quest to License Daft Punk's Music for “Beat Saber”"},"content":{"rendered":"

Meta Quest gamers are experiencing a whole new level of “Digital Love” after Daft Punk<\/a>‘s music joined the illusory realms of Beat Saber.<\/em><\/p>\n

From the iconic vocals of “Harder, Better, Faster, Stronger” to the ageless melodies of “One More Time,” Daft Punk have finally sliced their way into the beloved VR rhythm game. The legendary robots were “hands-down one of the most requested artists from fans to add to the Beat Saber<\/em> lineup,” per Meta.<\/p>\n

The ambitious effort to activate Daft Punk in Beat Saber<\/em> took over two years, according to Vickie Nauman, founder of the\u00a0Los Angeles-based consultancy and advisory firm\u00a0CrossBorderWorks.<\/p>\n

“The collaborative effort was between Beat Saber<\/em> core team, Warner Music in London and Daft Punk crew,” Nauman\u00a0tells EDM.com<\/em>.\u00a0“This probably involved 10 main people across the three parties over more than two years and it included a lot of back-and-forth about which songs Beat Saber<\/em> wanted in the game, the music rights involved, and what songs the artists wanted.”<\/p>\n